
In LameDuke, the RPG's world sprite shows the gun from its top. Hitting the fire key will bring the RPG up to its firing position, which is the same sprite used for the first person RPG sprite in the final game. When the RPG is first taken out, the RPG is placed on its side. When fired, it will make the screen kick up slightly, an effect removed from the final game. It can also gib certain enemies, like Troopers. Rockets fired by the RPG will kill any enemy in one hit and will go through as many enemies as possible until it hits a wall. Both sprites appears to be from the same source model, just rerendered at a different angle. LD's RPG view sprite is held at a slightly different angle compared to the final RPG's view sprite. The grip can still be seen in the final RPG's world sprite. However, the left side of the weapon is held up by a grip, not a bar extending from the left side of the gun. The RPG's shape is mostly the same as the final's, but is darker than it is in the final game.

You can edit what music is played through the n file. There are three other songs in the directory: E2M1.mid (same as fastway.mid), browneye.mid (a midi version of "Brown Eyed Girl" by Van Morrison), and mistache.mid (also from Rise of the Triad, called "Mist Ache" unsurprisingly). The game only plays one song, fastway.mid, which is the song "Goin' Down the Fast Way" from Rise of the Triad. Appears before Build script commands but are probably not script commands. Part of this message is used for the exit message after quitting the game. Game Over, or is it? Press SPACE to continue This is used when completing levels while debug mode is off. Unused anti-piracy text surrounded by some sort of (snipped) decorative text border.Įarly score tallying text. IT IS ILLEGAL TO GET THIS FILE FROM A BBS!
Serial box shot 3d 3.6 serial number software#
Sysop remove this software IMMEDIATELY!!! Message on a BBS, please request that the THIS FILE IS NOT SHAREWARE - it is ILLEGAL Possibly related to FALLINGGUY (see Graphics below).ĭisplays in L1.MAP when you find a secret room, but nowhere else.ĭisplays if an enemy gets crushed in a door.ĭisplays if the "U" debug key is pressed. Used whenever a Cola can is close to you. Occurs when a Laser Cannon is close to you.ĭisplays when certain enemies are awakened. Happens whenever a Femanoid or Captain (for some reason) is awakened. The oldest playable levels, without any sort of modification, is N6.MAP (October 31, 1994), following maps as they were updated at random. However, by downloading convmap5 from here, one can convert these levels to a playable format. The oldest levels are M8.MAP (June 2, 1994) and L9.MAP (September 10, 1994), although neither can be read since they use an ancient BUILD format unsupported by any editor. Note that newer sessions will overwrite screencaps from older sessions.

If used in Map mode, the map will turn grayscale. This remains in the final as the DNUNLOCK cheat.

A list of them, along with the basic controls, is below. This prototype contains several unique controls not in the final game. \v# - Sets your volume level the # is a number between 0 and 3.\s# - Sets your skill number the # is a number between 0 and 3.\q - Prints help quotes at the bottom of the screen (tells you when an enemy is nearby, when an enemy is squashed by a door, when you find a secret room, etc.).

